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Xzero
Lord
Posts : 32 Join date : 2009-10-02 Age : 27
| Subject: Lightsworn Tue Aug 17, 2010 5:53 pm | |
| MONSTERS 25
1x Aurkus, lightsworn druid 2x celestia, lightsworn angel 1x garoth, lightsworn warrior 2x gragonith, lightsworn dragon 2x jaiin, lightsworn paladin 2x jenis, lightsworn mender 2x lyla, lightsworn sorceress 1x lumina, lightsworn summoner 2x rinyan, lightsworn rogue 3x wulf, lightsworn beast 3x ryko, lightsworn hunter 1x shire, lightsworn spirit 2x judgment dragon 1x plaguepreader zombie
SPELLS 6 1x charge of the light brigade 1x foolish burial 3x solar recharge 1x swords of revealing light
TRAPS 9
1x gravity bind 2x dark bribe 1x solomn judgment 1x magic cylinder 1x magic drain 1x mirror force 1x royal decree 1x wall of revealing light
SYNCHROS 15
1x black rose dragon 1x ancient fairy dragon 2x avenging knight parshath 1x colossal fighter 1x brionac, dragon of the ice barrier 1x goyo guardian 1x gaia knight, the force of the earth 2x light end dragon 1x red dragon archfiend 1x stardust dragon 1x Xsaber urbellum 1x thought ruler archfiend 1x magical android
if there are any trap or spell cards that could make this deck better pls suggest them
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| | | tofufighter
Posts : 1 Join date : 2010-08-23 Age : 32
| Subject: Re: Lightsworn Mon Aug 23, 2010 12:27 am | |
| -1x Aurkus, lightsworn druid - side deck material -2x gragonith, lightsworn dragon - not used even since released -2x jenis, lightsworn mender - same as above -2x rinyan, lightsworn rogue - same as above -1x wulf, lightsworn beast - this new format is alot slower, 3 wulf would be dead draw, it was a already a bit of a problem with three wulf in the old format already -1x ryko, lightsworn hunter - flip effects are often slower, so 2 is good enough, 3 is dead draw because u might not always use it -1x shire, lightsworn spirit - useless card
-1x foolish burial - your choice, i wouldn't use it, magical merchant has alot better milling power -1x swords of revealing light - not the most useful card as single copy cards are meaningless in a lightsworn deck because they will get milled
-1x gravity bind -2x dark bribe -1x solomn judgment -1x magic cylinder -1x magic drain -1x mirror force -1x royal decree -1x wall of revealing light lightsworns barely need any traps, just saying, plus these traps aren't the most useful traps either
what you need 2-3 magical merchant - best solution to milling speed, not the best, but most practical as u get the spells and traps, and they won't be milled away, merchant sworn is probably one the best pure lightsworn decks around now 1-2X dandylion, with honest semi limited, and necro gardna limited, you NEED some defense, this card gives you two tokens for tributing and synchro whenever it is sent to the grave from whereever necro gardna - when you play a milling deck like lightsworn, and it is also graveyard dependent, you need something like this, even though its limited, it is still too good to not use 2 honest - deck full of light monster, nuff said spore-i never used it, but if u decided to run 2 dandy, use it by all means, but lightsworn never had the synching power, so use it at your own descretion 1-2 d.d. crow - i know, so many people say it is side deck material, but no, every deck i dueled used some sort of graveyard effects chaos sorcerer- pure lightsworn is not possible anymore to compete in the top or even second tier (maybe), so by adding some dark monsters, it runs much more smoothly tragodeia and gorz -yup, your ultimate defense 1-3 caius-u got dandy, you got plague, why not this, celestia is too slow now since you HAVE to have a lightsworn on the field, and caius can be popped out of no where, i dont run celestia anymore
spells the staples: brain control, heavy storm, mst, book of moon, smashing ground, etc, how can you now have these? trunade, cold wave: with stralight road and bottomless running around, trunade and cold wave will save your butt when you land your judgement and heavy storm 1-2 monster reincarnation: dump your dead draws and get judgement back, nuff said really that's it, not a whole lot of spells and traps, you need the whole lot of monsters, and a lightsworn deck use the monsters to get through
traps: all you need: 1-2 beckoning light, all light-base, 25+ monsters, what is better? if u insist on traps :mirror force, bottomless, d prison, that's dont add anymore
your deck should be around 40-44 cards, mine has 40, the old lightsworn had 44, but the slower milling makes 40 the best option, i rarely got below 15 cards left
those cards i suggested are the essential cards you shoul add to a new format pure lightsworn style, there are tons of other variations, hope it helped
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| | | Xzero
Lord
Posts : 32 Join date : 2009-10-02 Age : 27
| Subject: Re: Lightsworn Mon Aug 23, 2010 11:53 am | |
| yeah it helps i kind of throw the deck together because i have been using Immortal LS so i made this for a normal LS wall of revealing light and gravity bind were for a stall eff until i got JD on the field. royal decree was there to stop bottomless trap hole(RFG's JD upon summoning) and divine wrath(destroys JD upon eff use). your suggestions will help make the deck a lot better. thanks |
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| Subject: Re: Lightsworn | |
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